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Capability One ResourceS

Budd:e Primary

E-safety Game

Url: https://budd-e.cybersmart.gov.au/primary/main.php 

Cost: Free access 

Student Year Levels: Years 3-6

Accessibility: Website can be accessed through any web-based platform with an Internet browser that is compatible with Adobe Flash Player.

Australian Curriculum ICT Capability link:

Applying personal security protocols Levels 2- 4

"Students independently apply class and standard guidelines and techniques for particular digital systems to secure digital information" (Australian Curriculum and Assessment Reporting Authority, 2015)

 

Description: This game requires students to complete game modules about different elements of cyber-safety and security to design their own robot piece by piece.

 

Rationale: Teachers can use the online interactive program Budd:e Primary to teach students how to apply digital information security protocols by setting the activities entitled Budd:e Basics, Security Detective and Password Power, which are effective as they are fun, engage student interest and emphasize the important digital literacy skills of accessing secure webpages, creating strong passwords and installing software to secure the data on their computers (Alhejaili, 2013; Reid and Van Niekerk, 2013). Although it is not accessible on all technological devices, the Budd:e program is beneficial for middle and upper primary-aged students because it offers students rewards while also helping them to develop their understandings through an game-based approach, in which they learn about digital security concepts through play and experimentation (Davies, 2012).

 

References

 

Australian Curriculum and Assessment Reporting Authority. (2014). Foundation to Year 10 Curriculum: ICT General Capability Learning Continuum. Retrieved from http://www.australiancurriculum.edu.au/generalcapabilities/information-and-communication-technology-capability/continuum#layout=columns

 

Alhejaili, H. (2013). Usefulness of teaching security awareness for middle school students (Doctoral dissertation, Rochester Institute of Technology). Retrieved from http://scholarworks.rit.edu/cgi/viewcontent.cgi?article=6541&context=theses&sei-redir=1&referer=https%3A%2F%2Fscholar.google.com.au%2Fscholar%3Fq%3DAlhejaili%252C%2BH.%2B%25282013%2529.%2BUsefulness%2Bof%2Bteaching%2Bsecurity%2Bawareness%2Bfor%2Bmiddle%2Bschool%2Bstudents%2B%2528Doctoral%2Bdissertation%252C%2BRochester%2BInstitute%2Bof%2BTechnology%2529.%26btnG%3D%26hl%3Den%26as_sdt%3D0%252C5#search=%22Alhejaili%2C%20H.%20%282013%29.%20Usefulness%20teaching%20security%20awareness%20middle%20school%20students%20%28Doctoral%20dissertation%2C%20Rochester%20Institute%20Technology%29.%22

 

Davies, A. (Producer). (2012, August 19) Future Tense: 21st Century Education [Audio podcast]. Retrieved from http://www.abc.net.au/radionational/programs/futuretense/21st-century-education/4197700#transcript

 

Reid, R., & Van Niekerk, J. (2013). Back to Basics: Information Security education for the youth via gameplay. In Information Assurance and Security Education and Training (pp. 1-10). Retrieved from http://opendl.ifip-tc6.org/db/conf/ifip11-8/ifip11-8-2013/ReidN13.pdf

 

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